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To understand what Randomise does and how it works in a timing sequence that fits the section of your song, we can look below at the step sequencer that allows for the manipulation of how effects are placed into the track.īeneath we see the 9 effects that will be placed in the step patterns that can be randomized in length by hitting the randomise key. To begin getting used to how DBlue Glitch can effect your sound you can default to the Randomise option. To assist in the learning curve in using DBlue Glitch, if you hover over any of the parameter controls on the graphic interface you get an explanation of what that dial or parameter does next to the question mark at the very bottom left of the DBlue interface.
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This is where we are going to insert our glitch effect with the intent being that we are ultimately going to be splicing and dispersing the sections of our guitar track that we wish to have the glitch or stutter effect to this effected track. Below the guitar track I’ve inserted a blank audio track.
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This will probably be the case anyway if you are effecting the track before the final mix. You will want to make sure that the instrument that you wish to have effected or “glitched” is completely isolated. To get started, I’ve imported a song section into my DAW. The plugin that we will be using for the glitch effect is a free plugin called DBlue Glitch. This effect can of course be used on any instrument. For this tutorial I’m going to show how to get a popular “glitch” or “stutter” type effect on your guitar tracks. Now that we’re able to cross-pollinate effects onto our guitars that would otherwise be exclusive to drums or synthesizers, it opens up a wider range of possibilities for a much more interesting musical journey. In recent years we’ve seen a heavier influx of electronic music flavors influencing genres of rock and metal.
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